FN FAL that I worked on for Project Skyscraper. I was responsible for low and high poly modelling, unwrapping, and baking. 
Project Skyscraper is a top down shooter being developed by a group of final year students at the University of Gloucestershire. I was hired as a contractor and worked on a couple of weapons for the game.
3,916 polys with a 4096 x 4096 baked texture
LOD model used in game is made up of 487 polys and one 2048 x 2048 texture
Made with 3ds Max, Marmoset Toolbag and Photoshop
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